![]() With so many people stuck at home with little to do other than home improvement projects, Netflix and video games, it’s only natural to see an increase in Switch sales. ![]() By January, approximately 52 million Nintendo Switch unites had been sold. Before there were social distancing policies, the Nintendo Switch was already selling faster than any other console. The Nintendo Switch was a fairly high-demand item prior to the global pandemic and stay-at-home orders. Similar factors are driving the short supply of Nintendo Switch consoles, though they differ in significant ways. That’s the bad news and I’m afraid I don’t have any good news. ![]() This means the shortage will likely continue for some time. So the shortage exists both because of hoarders/price-gougers and because of a very real increase in demand on toilet paper for home use as opposed to commercial use. They produce as much as they can and they still have to fulfill all their orders to existing customers before they can ramp up sales to new customers or increase order amounts significantly. ![]() People are going number two at home more than ever and using toilets at work and elsewhere far less.īut toilet paper manufacturers can’t simply switch up their operations overnight, and many probably haven’t even tried because there’s so much uncertainty over how long this will last. Demand for home use toilet paper, even beyond the initial hoarding period, has spiked. #Making a game almost impossible movie#Demand has dropped off for commercial toilet paper since all the restaurants and movie theaters and sports venues are closed. Now suddenly there’s this very different consumer demand skewed much more heavily toward home use. Toilet paper companies essentially produce and manufacture two different kinds of toilet paper-the type consumers buy for home use and the type purchased by businesses to use in venues, office buildings, restaurants and movie theaters. I played hundreds of games with a controller and there were only a few games that had a problem like this (Deus Ex: Mankind Divided, Mirror's Edge: Catalyst, and now this).The second factor with the toilet paper shortage is due to limitations on the supply side. #Making a game almost impossible how to#Maybe this control is good for players who suck with controllers and are used to keyboard + mouse because they can only use sticks by fully tilting them left and right like a madman, but players who prefer to play with a controller and knows how to do fine movements should have the option to be able to play precisely with responsive controls and with a good sensitivity/acceleration curve. The camera only moves minimally one second after I already pushed the stick to a direction for at least 30-40%. So the problem is that the game has extremely huge deadzone values and there's no way to fix them and on the top of that, the acceleration speed of the camera (turning) is bad too. X360CE only works with DirectInput controllers, so it doesn't work with an Xbox One controller and the program I usually use in cases like these didn't seem to work either (it's called Duranzo). Now I have the same problem with Shadow of the Tomb Raider, but for a while now, I use an Xbox One controller. I managed to do it with X360CE when I still used a DualShock 4 controller. In Deus Ex: Mankind Divided, I had to use roughly a 30% anti-deadzone value in order to basically fix the controls (the base deadzone values were around 35-40%). Why? Why Eidos Montreal? Why did you do this again? You did this with Mankind Divided too and now you did it with Tomb Raider?Ī technically well-made game has a 5-10% deadzone value on both sticks so the player can avoid camera-drifting even if his controller sticks are a little bit bad but he can still get responsive and good controls this way. ![]()
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